Thursday, November 22, 2012

Notes on the Second Battle

     Although I will be putting up some pics and adding commentary of the last battle, I did want to post the notes I madeNot the greatest read in the world, but at least I can look at them later and find out if I made any mistakes running the game, etc..


Battle of Charbonneu's Farm (The Second Battle of Odelltown)

Turn #1
- No random event.
- Canadians moved all units their full allowance.
- Forgot that Irregulars do not have movement reduced going through rough terrain.
- Should have swapped initial positions of the Voltigeurs with Les Compagnie des Guides, and thus avoided having the Voltigeurs go through the plowed field.

Turn #2
- No random event.
- Advanced Forsyth's force their full movement.
- 3 of the 5 Regulars advanced fully under Wilkinson, while 1 Regular deployed into line, in an attempt to not get bunched up, later on.

Turn #3
- Random event #18 (Find the Way), affecting the attacker.
- Canadians will use it this turn for the Voltiguers, to get them through the field.
- Dragoons maneuver flank right, to make room for the Infantry to deploy into line.
- Other units continue to advance at full allowance.

Turn #4
- No random event.
- Militia artillery unlimbers and prolongs to the left, to prepare to fire.
- Militia and Dragoons advance, trying to get through the woods as quickly as possible.
- The Regulars are trying to position themselves for either firing or charging.

Turn #5
- Random event #8 (Bad aim), affecting the defender.
- Canadians decide to activate this event later on, as it is not the American's turn.
- R.A. Battery fires at 1 Regulars, causing 1 DISR.
- Six Nations Warriors advance to the edge of the woods, but are still in column formation.

Turn #6
- No random event.
- Canadians activate previous "Bad Aim" event on the Militia artillery.
- Militia artillery fire on Beauharnois Militia, causing 1 DISR.
- 1 Militia advance in column, and are close to flanking the Beauharnois Militia.
- 1 Regular prepares to enter the woods against the Six Nations Warriors.
- Regular with 1 DISR, succeeds in recovery attempt.

Turn #7
- No random event.
- R.A. battery fires, causing 1 DISR on a Regular.
- Six Nations Warriors form into line in the woods, while all other units continue to advance.

Turn #8
- No random event.
- 2 Regulars fire on the Fencibles, causing 1 DISR.
- Militia artillery fire on Beauharnois Militia, causing 2 DISR.
- Militia behind the artillery, form into line and try to shore up the centre, and help out the Regulars engaging the Six Nations Warriors.
- Militia artillery prolongs to the left, assuming the Beauharnois Militia will soon be broken, and then can focus on the Voltigeurs.
- Regulars fail in their recovery attempt.

Turn #9
- No random event.
- Beauharnois Militia fire on Militia artillery, causing 0 DISR.
- Six Nations Warriors fire on Regulars, causing 1 DISR.
- Artillery and Fencibles fire on 1 Regular, causing 2 DISR.
- Embodied Militia advance.
- Les Compagnie des Guides charge the Regulars that are at 3 DISR.
- Dragoons charge Regulars at the American left flank.

- Beauharnois Militia fail in their recovery attempt.
 
Turn #10
- No random event.
- Both Regulars that have been charged, succeed in forming into square.
- Militia artillery fires on Beauharnois Militia, causign 2 DISR, breaking the unit.

- Canadian morale now at 17.

- Combat between Dargoons and Regulars result in a decisive win for the Regulars, causing the Dragoons 1 DISR and fall back 6 BWs.
- Combat between Les Compagnie des Guides and Regulars result in a decisive win for the Regulars, causing Les Guides 1 DISR and fall back 1 BW, but there is militia behind them and must interpenetrate, with the militia failing their discipline test, resulting in them suffering 1 DISR.
- Regulars charge the Six Nations Warriors.
- Both Regulars that are in square are experienced troops, and thus do not need to make a discipline test to form into line, even though they are both near the enemy.
- Militia artillery prolongs to the left.

Turn #11
- Random event #13 (Stirrups in), which affects the defender.
- Americans keep the event for later, as it is not their turn.
- R.A. battery fires at the Regulars, causing 0 DISR.
- Six Nations Warriors fire on the Regulars, causing 1 DISR.
- Combat resolution between the Six Nations Warriors and Regulars, results in a decisive victory for the Warriors, causing 1 DISR to the Regulars and fall back 1BW.
- Six Nations Warriors charge the Regulars.
- Voltigeurs form into line.
- Les Compagnie des Guides fail their recovery attempt.
- Dragoons make their recovery attempt.
- Fencibles make their recovery attempt.

Turn #12
- Random event #1 (Urgent assistance), which affects the defender.
- Canadians activate this event, as it is the Americans turn, and thus during the Activity phase, Wilkinson will move within 4BWs of Forsyth's force.
- Regulars fire on the  Six Nations Warriors, causing 0 DISR.
- 2 Regulars fire on the Fencibles, causing 1 DISR.
- Regulars fire on Embodied Militia, causing 1 DISR.
- Militia artillery fire on the Voltigeurs, causing 1 DISR.
- Combat resolution between the Six Nations Warriors and Regulars, results in a decisive victory for the Regulars, causing 1 DISR to the Warriors and fall back 1BW.
- Militia artillery prolong 1BW retrograde.
- Most Regulars remain in place to help with recovery attempts, however the Commander (Wilkinson), had to move due to "Urgent assistance", and the left most Regulars cannot make a recovery attempt, as they are out of command.
- The other 2 Regulars fail their recovery attempts.

Turn #13
- No random event.
- R.A. battery fire on Regulars, causing 0 DISR.
- Fencibles and Embodied Militia fire on Regulars, causing 1 DISR.
- Six Nations Warriors fire on the Regulars, causing 1 DISR, breaking the unit.

- American morale now at 15.

- Militia move 6BWs towards the objective, cutting off the Commander to all his units (cannot trace a line 10BWs to any of his units), and thus his entire force are now out of command.

Turn #14
- Random event #6 (Limited ammo), affecting the defender.
- Canadians activate the event this turn, and thus the Militia artillery will not be able to fire this turn.
- 1 Regulars fire on the Fencibles, causing 1 DISR.
- 2 Regulars fire on Embodied Militia, causing 2 DISR.
- Since the Commander can move back to within command range, the left most Regulars can attempt a recovery, which they succeed in doing.


Turn #15
- No random event.
- R.A. battery fires on Regulars, causing 1 DISR, breaking the unit.

- American morale now at 13.

- Fencibles and Embodied Militia fire on Regulars, causing 2 DISR, breaking the unit.

- American morale now at 11, and thus will have to make a morale check at the end of their turn.

- Milita form into line, within 4BW of the objective.
- R.A. battery prolongs forward.
- Rear Embodied Militia flank move to the right.
- Dragoons charge the Regulars.
- Voltigeurs fail in their recovery attempt.

Turn #16
- No random event.
- Normally, I would have the Americans surrender at this point, however, due to the nature of the campaign as well as the historical personalities of the Commander involved, I find that Wilkinson surrendering, would be unlikely,  Also, with a bit of luck, the Americans might just be able to inflict enough damage to the Canadians, as well as making their moral check, to still win the battle.
- Militia artillery fire on the Voltigeurs, causing 1 DISR.
- Regulars fire on the Fencibles, causing 0 DISR.
- Regulars being charged by the Dragoons, successfully form into square.
- Combat resolution between the Dragoons and Regulars, result is inconclusive, with the Americans scoring higher, resulting in the Dragoons suffering 1 DISR and falling back 4BWs.
- Regulars then form back into line.
- All other Regulars retrograde.
- Militia near the Voligeurs wheel left.
- Militia near the objective, flank move to just 4BWs away, and thus avoid having to do a morale check with 4 dice.
- Morale check rolled, needing a 16 or higher, roll a 14, and thus the army breaks.

- Pursuit scores:
- Americans 2
- Canadians 6


- A decisive Canadian victory!

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